浅墨(毛星云)

个人信息
公司
Tencent
地址
Shenzhen, China
粉丝
3941
14714
2014-06-08
项目信息
以下项目中名称有"*"标记的是forked项目;右边小圆圈里是星星数。

Game-Programmer-Study-Notes 3295

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Awesome-Unity-Shader ShaderLab 2428

:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

Unity-Design-Pattern C# 2366

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

X-PostProcessing-Library C# 1452

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

OpenCV3-Intro-Book-Src C++ 1417

:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code

Real-Time-Rendering-3rd-CN-Summary-Ebook 1305

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

PBR-White-Paper 925

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

GPU-Gems-Book-Source-Code C++ 636

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

GPU-Pro-Books-Source-Code GLSL 381

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

Unity-Shader-Resources-List 106

:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.

Direct3D-Win32-Book-Src-Code C++ 73

《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code

Unity-Mobile-Shader ShaderLab 71

Ready for Use Unity Mobile Shaders

free-programming-books-zh_CN * JavaScript 61

:books: 免费的计算机编程类中文书籍,欢迎投稿

NPR-Cartoon-Shader-Library ShaderLab 35

NPR-Cartoon-Shader-Library for Unity3D

Unity-Shader-Superb-Practice GLSL 25

Unity-Shader-Superb-Practice

Unity3D-Script-Library C# 20

A Script Library of Unity3D

UnityToolbag * C# 13

Variety of Unity scripts and tools.

Unity-Entitas-Framework-Usage C# 11

Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity

UE4-FPS-Game C++ 11

A First Person Shooter Game Practice Project Using Unreal Engine 4.15 with C++

Unity-Toolkit C# 10

Unity3D-Toolkit,Some usefull scripts

Stock-Value-Calculator C# 9

:chart_with_upwards_trend:一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。

UE4-Battery-Collector C++ 8

A Practice Game Project Using Unreal Engine 4.15 with C++

Unity-Mirror-Reflection-Example JavaScript 8

Unity3D Mirror Reflection Example||Unity3D镜面反射实现示例

Unity-StrangeIOC-Framework-Usage C# 7

Unity下IOC框架“StrangeIOC”的上手使用与实用性测试 | A trip to The Unity IoC/Binding Framework 'StrangeIOC'.

UE4-Tank-Game C++ 6

A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++

Resources-for-Writing-Shaders-in-Unity * 6

For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!

UE4-Building-Escape C++ 6

A Practice Game Project Using Unreal Engine 4.15 with C++

Unity-Shader-From-Scratch GLSL 5

Re-understanding of Shader

Unity-Shader-Practice GLSL 3

Shader-Practice

UnityRandom * C# 3

Random library in C# for Unity3D

X-PostProcessing-Gallery 3

Gallery Database for X-PostProcessing Library

opencv * C++ 3

Open Source Computer Vision Library

kbengine_unity3d_warring * Smalltalk 3

This client-project is written for kbengine(a MMOG engine of server)

illusion * C++ 2

README * 1

README文件语法解读,即Github Flavored Markdown语法介绍

opencv_contrib * C++ 0

Repository for OpenCV's extra modules

星排名
编程语言 排名 好于 星星数
ShaderLab 2 99.54% 2534
GLSL 3 99.31% 414
C# 6 99.97% 3891
C++ 31 99.95% 2162
JavaScript 3339 96.97% 69
更新于2021-09-27 10:20:02